Welcome to the module
Download the Module Study Guide outline as a PDF
The module team:
Module Leader:
Olivier Ruellet - Room G02 - ext. 2414 - olivier.ruellet@tvu.ac.uk
Team members:
- Josh Barton - Room G02 - ext. 2414 - joshua.barton@tvu.ac.uk
- Andrew Moller - andrew.moller@tvu.ac.uk
Module summary:
This module is designed to give a solid grounding in the essential core skills required to create and produce three dimensional computer work, including primitive and polygon mesh modelling, surface and curve design, and the lighting and texturing of a scene.
This course will guide the student through weekly tutorials covering extensive aspects of 3D creation from a professional outlook.
Over the weeks many principles will be covered which are not just software specific but generic to all types of 3D modelling work, enabling the student to have an excellent grounding for the future and to finish the module with a significant amount of high-quality work through weekly practice. The knowledge thus acquired should enable the student to develop their skills throughout the following years of the course, making themselves adaptable, whether they choose to be character modellers, game designers or texture artists.
Timetable:
Available from: http://mercury.tvu.ac.uk/timetables/
Basic information about the module:
- Module code: AD40119E
- Pre-requisite Module(s): None
- Credits Awarded for the Module: 20 Credits
- Courses on which the Module is taught: BA Digital Animation
The aims of the module are to:
- Explain the concepts of creation and edition of objects in a 3D environment.
- Show how to combine 3D objects and 2D images to produce detailed models and high quality computer generated images.
- Demonstrate the use of lighting to achieve expressive render images.
- Explain the structural particularities of each modelling material.
Learning Outcomes:
Upon completion of this module, the student will demonstrate the ability to:
- Know how to choose the appropriate approach from a wide range of techniques to construct 3D objects.
- Create and apply materials appropriately in 3D.
- Use lighting to create a mood.
- Have a deeper contextual understanding of 3D.
Content of the Module:
- Polygon component modelling tools.
- Sculpting tools.
- Subdivisions modelling tools.
- NURBS curve and surface modelling tools.
- Altering the geometry of objects.
- Making a texture from an image.
- Creating and importing images containing alpha channels.
- Creating and changing the properties of materials.
- Applying a texture projection to an object.
- Use of lights and shadows to create mood and visual style.
- Rendering technology.