Welcome to the module
Download the Module Study Guide outline as a PDF
The module team:
Module Leader:
Olivier Ruellet - Room G02 - ext. 2414 - olivier.ruellet@tvu.ac.uk
Team members:
- Andrew Moller - andrew.moller@tvu.ac.uk
- Josh Barton - Room G02 - ext. 2414 - joshua.barton@tvu.ac.uk
Module summary:
This module is designed to give a solid grounding in the essential core skills required to create and produce animated three dimensional computer work for a variety of media, and will introduce students to the principles of key-frame animation through to the creation of a walk-cycle.
This course will guide the student through weekly tutorials covering extensive aspects of 3D animation from a professional outlook.
Over the weeks many principles will be covered which are not just software specific but generic to all types of 3D animation work, enabling the student to have an excellent grounding for the future and to finish the module with a significant amount of high-quality work through weekly practice. The knowledge acquired should enable the student to develop their skills throughout the following years of the course, making themselves adaptable, whether they choose to be character animators, film animators, or game designers.
Timetable:
Available from: http://mercury.tvu.ac.uk/timetables/moduleL4ArtDesign.htm
Basic information about the module:
- Module code: AD40118E
- Pre-requisite Module(s): None
- Credits Awarded for the Module: 20 Credits
- Courses on which the Module is taught: BA Digital Animation
The aims of the module are to:
- Manipulate, transform and manage objects within the constraints of the 3D environment.
- Introduce the animation principles of key-framing and timing.
- Understand how to prepare a computer generated character for animation.
- Prepare CG images for broadcast/presentation.
Learning Outcomes:
Upon completion of this module, the student will demonstrate the ability to:
- Successfully produce an animation using key-frames.
- Use timing in the construction of an animation.
- Successfully orientate and animate the camera within the 3D space.
- Prepare a computer generated character for animation.
- Understand the rendering process needed to create a sequence of images.
Content of the Module:
- Transformation of objects in 3D space.
- Pivot points.
- Use of the animation playback controls.
- Animating a hierarchy of objects.
- Setting and modifying a key-frame.
- Copying and looping animation.
- Understanding function curves.
- Rigging and skinning.
- Walk-cycles.
- Camera techniques.
- Previewing an animation
- Using curves to animate objects.
- Rendering a sequence of high-resolution images.
Associate Student Scheme short courses:
This module is also taught as part of the Associate Student Scheme; You can download copies of the Module Study Guide outline by clicking on the links below for the following courses: